Every dungeon is stitched from chaos
Descend with up to four friends into a roguelike where every room is hand-woven at runtime. Forge relics, master 40+ classes, and never run the same dungeon twice.
Early Access · from A$34.99 · PC & console
A world sewn together, one patch at a time
Procedural dungeons that remember you
No two runs are alike. Our weaving engine reshuffles rooms, traps, and boss decks every descent, then quietly adapts difficulty to how your party actually plays. Clear the Threadbare Catacombs one night; face a wholly rebuilt maze the next.
Drop-in co-op for up to four
Invite a friend mid-run with a single code — no lobbies, no waiting rooms. Shared loot rules, revive mechanics, and class synergies reward teams that actually talk. Cross-play keeps PC and console legends raiding side by side.
Relic crafting with permanent stakes
Salvage cursed thread from fallen bosses and stitch it into relics that carry between runs. Every relic changes a rule of the game — reroll a room, banish a trap type, or trade health for a second life. Choose wrong and the dungeon remembers.
Six systems, endlessly re-woven
Deep, readable mechanics that reward mastery — designed for both 20-minute lunch runs and marathon guild raids.
The Hardware Lane workshop
Fourteen developers above a laneway café in Melbourne's CBD, sewing worlds by hand.
Loved by the roguelike faithful
Talk to the studio
Press enquiries, community partnerships, or bug reports from the front lines — we read every message.
- Phone
- +61 3 9650 3142
- [email protected]
- Studio
- 63 Hardware Lane, Melbourne VIC 3000
- Support hours
- Mon–Fri, 9am–6pm AEST